﻿//using UnityEngine;
//using System.Collections;
//namespace XLua
//{
//    public class TemplateRef : ScriptableObject
//    {
//        public TextAsset LuaClassWrap;
//        public TextAsset LuaClassWrapGCM;
//        public TextAsset LuaDelegateBridge;
//        public TextAsset LuaDelegateWrap;
//        public TextAsset LuaEnumWrap;
//        public TextAsset LuaEnumWrapGCM;
//        public TextAsset LuaInterfaceBridge;
//        public TextAsset LuaRegister;
//        public TextAsset LuaRegisterGCM;
//        public TextAsset LuaWrapPusher;
//        public TextAsset PackUnpack;
//        public TextAsset TemplateCommon;
//    }
//}
